What to Expect for Content Marketing in 2016? Top 5 Trends.

Content marketing increased its influence during 2015 and became recognized by marketers as one of the top digial activities driving commercial results. That’s evident from The State of Content Marketing in 2015 infographic. Now it’s time to evaluate the trends and predictions by top marketing experts for the year 2016 and figure out some tips for businesses that can help them to improve their marketing strategy.

So, what’s new for content marketing in 2016? Let’s look closely at the following top 5 trend categories: Investment, Organizationsl Structure, Content Creation, Distribution and Measurement.

  1. INVESTMENT
  2. Businesses will invest more in content marketing that will provide sustainable ROI for them.

  3. ORGANIZATIONAL STRUCTURE
  4. To address the growing content marketing needs, busiesses will need to hire dedicated specialists.

  5. CONTENT CREATION
  6. Marketers will experiment with new content categories paying much attention to interactive content like video.

  7. DISTRIBUTION
  8. Brands will integrate paid and earned content with their own more effectively.

  9. MEASUREMENT
  10. The key challenge for 2016 will be identifying content that drives more engagement and eliminating unsuccessful content.

Infographic: content marketing prediction for 2016
Infographic source: www.curata.com

Market research in the digital age. 2015 trends.

Market Research Industry Highlights 2015. Infographic.

2015 has been another remarkable year for the market research industry. Due to digital technologies, new advancements have been introduced into the process of research. The number of businesses and organizations investing in market research has also grown this year, which led to an increasing data turnover in the industry.

The following infographic shows the main market research highlights form 2015. You will see:

  • Key market research industry stats;
  • Market research revenue trends;
  • Popular research methods;
  • The industry’s biggest challenges;
  • Predictions for the future.

According to leading market research experts like Dan Matthews from Raconteur and James Murphy from Dissident, businesses no longer want to only find things out, but they are seeking for in-depth understanding of how the data they reveal can help them to make their customers happier with the products/services they provide, and to succeed on the market; the present-day market research uses a combination of both old-fashioned and modern tools which help to bring truly deep insights altogether.

Infographic: market research industry trends and stats from 2015

The infographic has been prepared by Neil Cery, market researcher and founder of Surveygoo.

Surveygoo is a team of marketing specialists in the UK providing affordable and professional market research services and tools.

Click here to see the Top 5 Content Marketing Trends for 2016.

Mobile Internet share will grow up to 91% by 2017

Mobile Internet will almost kill Desktop by 2017. Is your website ready?

“The world’s online population will grow up to 3.5 billion people by 2017″, Forrester Research predicted in 2012. At that time, there were 2.4 billion people across the world using Internet on a regular basis – via desktop computers, laptops, tablets, and smartphones.

Just some curious facts:
In January 2015, the number of worldwide Internet users already exceeded 3 billion people, according to Satista.com. Mobile devices made nearly 79% of the global web traffic at the conclusion of 2014, and their share is expected to overpass 91% (more than 3 billion people) by 2017.

Naturally, not having a website optimized for mobile will mean (and it already does) loosing a lion’s share of audience, leads, and customers.

Basically, there are two main options to make a website mobile-friendly for visitors: use responsive design or create a stand-alone mobile version.

Mobile Internet growth by 2017. Infographic.
Advantages of responsive design. Infographic provided by RebuildNation.

Let’s see the difference between a responsive website and a stand-alone mobile website:

The difference between a responsive and mobile website.
Two approaches to developing a mobile-friendly website. Infographic provided by AMgrade.

How to make the right choice? The best strategy for a mobile-friendly website depends on your specific business goals. As always, it’s up to you to decide!

Also, check Top 5 Content Marketing Trends for 2016.

Hot Mobile Games Industry Trends for 2015

Hot Mobile Games Industry Trends For 2015

2014 has been a jammy year for the mobile games industry. In the last 12 months, games have been shining at the top of grossing charts on mobile app marketplaces like the Apple’s App Store and Google Play. Despite the visible success, it’s not as easy as it seems to figure out the landscape of mobile gaming in the upcoming 2015, as this industry probably remains the most disruptive and dynamic in the modern hi-tech segment.

Below are the major trends that, as stated by different experts in mobile gaming, will affect the industry above all in 2015.

Games are the best money generating mobile apps

Games drive the most revenue on both App Store and Google Play, compared to other categories of apps.

According to App Annie Index: Market Q3 2014 report, the lion’s share of Google Play’s worldwide revenue has been generated by gaming apps. From July to September 2014, this trend continued to persist, that led to the increase of games’ share in overall revenue on Google Play. The highest earnings occurred in the United States and South Korea, where games accounted for nearly all revenue of the platform.

This becomes even more evident when you look at the “Best of 2014” list released by Apple earlier this month. 9 of top 10 grossing apps throughout 2014 were games, and only 1 was a non-gaming app. Macquarie Research reveals that in 2014, games will deliver an estimated 75% of income on the App Store. Huge, isn’t it?

Non-gaming apps on the Apple's App Store
Non-gaming apps on the Apple’s App Store

On average, each of the two best selling games earned more than 1 million dollars a day on the App Store during October 2014. Supercell’s Clash of Clans, which is a #1 top grossing game, had an average daily revenue of $1,387,620, and King’s Candy Crush Saga, which is a #2, made $1,097,578 a day.

Top grossing gaming apps on Apple's App Store in October 2014
Top grossing gaming apps on Apple’s App Store in October 2014

Gamers want it for free

Since mobile gaming became an integral part of modern pop culture, the so called ‘devaluation of games’ began. An average user no longer wants to spend any money at all to install the game. 90% of revenue generated by games on App Store this year came from free-to-play titles.

Global Games Market Report by Newzoo, Q3 2014
Estimated Mobile Games Market Growth for 2013-2017 by Newzoo

Research from Newzo published in Q3 of 2014 estimates the total revenue of mobile games industry at $25 billion, $4 billion of which will be gained by Apple and $3 by Google. It’s surprising, but all that revenue is driven by a very tiny segment of gamers. Only 2.2% of users ever pay in free-to-play games, and 46% of the total revenue comes from just 0.22% of the total amount of mobile users, Swrve reports.

Big players get hold of app stores

2014 was the year when massive game publishers monopolized cash flows from app marketplaces. Two companies (King and Supercell) own nearly half of top 10 grossing mobile apps in the US (hence, they get the major portion of revenue). No wonder, there’s a lack of new products in top charts: 8 of top 10 grossing games were published in 2013 or earlier. At the same time, 80% of 1.2 million apps available on the App Store got no downloads at all.

Under such conditions, small game developers approach big publishers for marketing expertise and promotion. This makes some game industry giants that used to focus solely on in-house games launch publishing programs for third-party game developers. For instance, Rovio Entertainment, a company behind Angry Birds title, announced its mobile game publishing ititiative for game developers under the new brand named Rovio Stars in May 2014.

Next steps for game developers

New approaches to marketing games

Given the fact that an average cost of install in mobile advertising is overpriced and probably will rize up to $10 for native mobile apps next year, indie game developers and publishers need to find alternatives to get their apps discovered. And maybe, the solution can be found in the technology that game developers used to pay no regard for. Yes, it’s HTML5.

PuzzleSocial, a game develpment studio based in NYC, unveiled a case study about leveraging mobile web to drive high-quality installs for their game called “Daily Celebrity Crossword”, which is available for iOS, Android and Kindle Fire. They built a lite version of the game on HTML5 and distributed it via mobile web. In 4 months, this resulted into 320,000 unique game plays and, which is more important, 10% of those players proceeded to download the native mobile app.

Roughly, this new marketing model can be presented as follows:

  • An HTML5 based lite virsion of a game provides limited game play with a few levels available for free;
  • Users discover the lite game version via one of the mobile web distribution networks and can start playing it right from a mobile web browser without needing to install an app;
  • If they like the game, they can follow the link to download the full game version from an app store, that is shown to them at game over;
  • A game developer is charged by a distribution network only when a user downloads a native app.

Another promising user acquisition channel is at the back of social video services like YouTube and Twitch. So called “Let’s Players”, people streaming their game play with comments online, have been on the stage since the establishement of YouTube. But in 2014, game developers fully realized the strong potential of Let’s Players which became a full-fledged, powerful media. It’s highly important for game developers to build relationships with popular Let’s Players, who can broadcast a game to millions of their own fans. PewDiePie, a Let’s Player of the year 2014, has 33 million subscribers on YouTube. He’s also popular on Twitch (440,000+ followers), a game-specific video broadcasting service with 60+ million monthly active users. There’s a lot more Let’s Players who are interested in new games to comment, check them out.

Alternative mobile app platforms

It’s been a while since the messaging service Kakao Talk, which is no.1 in South Korea, succeeded as a mobile gaming platform. At the end of 2013, it had 140 million registered users, $203 million revenue and 426 games available. However, Europe and North America always preferred traditional mobile app stores. 2015 may become the year of revolution for mobile games in this area, since Viber decided to follow Kakao’s path. Earlier this year, Viber announced the launch of Viber Games, a marketplace for mobile games. The company plans to make this feature available globally in January 2015. Yet, 5 countries have been selected for soft-launch in December 2014: Ukraine, Belarus, Israel, Malaysia and Singapore.

Viber Games: Android app screenshot
Viber Games: Android app screenshot

Initially, Viber Games launched with two titles from Storm8 (Viber Candy Mania and Viber Pop) and one title from Playtika (Wild Luck Casino). All of them are free-to-play, and Viber will make money from in-app purchases inside those games. Besides, users can synchronize games with their Viber account in order to send gifts and share achievements with friends. Viber Games is not a stand-alone platform, it’s rather a separate section within Viber messenger which redirects to a native store to install a game on a user’s device.

As we can see, Viber is taking the leaf from Asian messengers like KakaoTalk and Line, and that will probably cause a shift in the way users discover games.

Promote your games in Asia and be aware of emerging markets

China, Japan, South Korea, as well as Southeast Asia, grab more and more interest from game developers. Indeed, Asian market looks stronger than ever: Japan and China took positions #2 and #3 respectively (right after the United States, which still holds #1) by downloads and revenue on the App Store in Q3 of 2014. On Google Play, Japan surpassed the United States by revenue taking the #1 from the US, South Korea reached #3 and Taiwan closed the top 5. As for emerging markets to consider, there are Brazil and India, which gained #2 and #3 by downloads on Google Play respectively.

Find out more about the Top 5 Content Marketing Trends for 2016.